version 28.0

Worldmaker Entries

An archive of most of my entries to the Worldmaker Project. Said entries are all collated into one project on Scratch [link], which is largely formatted similarly to how it’s presented here.

Chapters

Elements

“The basal forces of the worlds, and the foundations of all later magic or alchemy.”


Form: Radiation
Contains: N/A

Change: 2
Stability: -3
Destruction: 0.8
Creation: 0.8
Corruption: ±(0.01-0.9)

Photon



Notes

This element was meant to be a direct copy of real-world light in case that it wouldn't already be included in Worldmaker. Looking back on it, I'm not sure it was that necessary(seeing how pretty much every mundane material has been included), but it is interesting to have the effects of ionizing radiation conflated with Elemental corruption(perhaps sunburns are replaced/combined with having a faint sheen of solid-light on one's skin?)

  • As its name implies, this element functions more or less the same as real-world light

  • All frequencies of light–ultraviolet, radio, X-ray–are encompassed by this element

  • Level of corruption is dependent on the frequency of Photon. Visible light causes negligible corruption, but wavelengths like X-rays slowly corrupt over time. Photon-absorbent materials are recommended when trying to utilize high-energy Photon waves.

(Canonized)

A spectrum of Photonic light.


Form: Radiation
Contains: Photon

Change: 8
Stability: 2
Destruction: 3
Creation: 3
Corruption: ±(2-8)

Chroma



Notes

My initial plans for Chroma were kind of hazy; the focus on color symbolism in the Element's function may probably be better suited as the focus of a different worldbuilding project. Spindeler's reinterpretation of the element certainly feels far more cohesive and better fleshed out.

I might build upon, polish, and rework the concepts that inspired me to make Chroma in an artifact entry, though my plans for that are quite large in scope.

  • The symbolic meanings of this element's hues can be imparted upon any elements that come into contact with it

  • High concentrations of Chroma can create Color

(Canonized)

An archaic form of the Chroma icon.


Form: Gas, liquid(vapor)
Contains: Phantom

Change: 4
Stability: 8
Destruction: 1.5
Creation: 1.5
Corruption: -1

Anemoi



Notes

Out of the three elements I've made, I think this is the one I like the most. From the start, I was planning to create some sort of planetoid-based world, so the problem of how said planetoids are supposed to keep their atmospheres from drifting away was a major inspiration for this element, as was the "Gaia hypothesis" that postulates Earth's natural systems self-regulate.

It's a bit of a shame that the element was left for the Feast to consume, though... I decided to reimagine it as the Anemoebae, and hopefully they manage to get in.

  • Behaves more or less the same as air when gravity is strong enough to keep it from being dispersed into space

  • However, in environments of progressively decreasing gravity...

  • An increasingly thick layer of vapor forms at its boundary with vacuum, and convective currents form to pull down escaping Anemoi, creating novel weather patterns

  • This odd behavior seems to be directed by some kind of conscious will inherent in Anemoi, created by diffuse particles of Soul or Phantom

(Not Canonized)

A pair of Anemoi bubbles.


Form: Radiation
Contains: Surprise, Spark, Phantom, and Wonder
Change: 7
Stability: 2
Destruction: 1
Creation: 3
Corruption: -9

Youth



Notes

I thought that, given this will probably be my last major Worldmaker update, I'd take the chance to go out with a bang. In a way, this element is characterized by reversing entropy–but there's already an element called Anti-Entropy, so I opted to reframe its naming.
Hopefully this counts as being unique enough to warrant inclusion!

  • Reverts objects into idealized former versions of themselves

  • While Chronos creates a degraded future, Youth manifests a glorified past

  • Heals wounds, mends tears

  • Too much, though, can lead to things losing their nuance and complexity

(Canonized (as Regression) )

Cells of Youth quickly decaying


Form:
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(Element name)



Notes

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((Not) Canonized)

Caption

Materials

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